Hi guys! Just a little heads up before January ends!
So hey! I designed some more extra characters for The Black Beast. They’re adorable and I had great fun making them. What do you think? Can you guess what they need help with?
Other than that, Marionette and I have narrowed down on the updated features we’d like to implement on the game, and revising the story to fit the changes. Things are moving forward, although progress is slow! Personal issues and money problems as usual. Can’t run away from them ehh.. Such is the fate of indie devs!
Have a fun weekend everyone! Thanks for reading this mini update : )
Our Maximum Monster Month Jam entry is announced! More info soon!
My, this week whizzed by so fast! I barely noticed that it was already Thursday and time for another update. So how are you guys? Halloween is almost around the corner so I guess everyone’s busy with holiday preparations. Have an awesome time!
Happy Thursday everyone! Here I am back again for some weekly updates. It was a very busy week for Fervent, and I’m happy to report that we’ve got a lot done. Click more to see what we’ve accomplished this week!
Well howdy folks!
Finished four drafts out of the nine endings so far, and I have started creating the programming branches and organizing renpy labels. The main story is quite done. We’re clocking in at 30k+ words. Just a few touch ups here and there, and it could actually be called done for a first draft!
Starting this week, we’ll be updating everyone on the status of the Truth’s gamedev every Wednesday or Thursday, so I hope you monitor our progress as we go through the development. The updates are not going to be too flashy in these early stages, sorry! The writing and shaping of the story comes first right now.
After the long wait, Fervent is ready to announce our most recent WIP. This is two of three games that are in development right now. So there’s plenty more good stuff to come!
Without further ado, here is TRUTH: VN.
(More under the cut!)
Hello everyone! My last post was a looong time ago, and I am so dreadfully sorry for the lack of updates. I was battling some respiratory and EENT infections so I wasn’t able to work straight.
There are some serious lessons that need to be learned for Fervent. One thing is “Don’t bite off more than you could chew”. And, “Don’t release info about a game when the story is not at least 50% complete.” Both lessons pertain to “The Belfegor House.”