Truth’s UI Design + mini updates

Hi guys! I am back again for some updates on my current project TRUTH. I’ve finally finalized the game’s logo design and general UI look and feel. After a lot of prototyping and brainstorming, I’ve finally settled for a neoclassic + light grunge mood, evoking stone and rough textures against a dark background.
I know it took me such a long time to finish only the UI, (I was also still writing the chapters for the game), but being a Graphic Designer myself, I tend to put a lot of care into GUIs (being an anxious perfectionist also helps ehehe). Interface Design is one of the most important aspects in a game’s overall impression, imo. It is so subtle, almost invisible, that most people tend to overlook it, unfortunately. 
The logo type is a combination of the concepts “Dagger” + “Musical Notes” + “Occult Runes”
In my in-depth $5 article on Patreon, I will discuss my step by step thought process for brainstorming the aesthetic design of a game, from conceptualizing to prototyping. I’m hoping it might be interesting for you guys to learn more about it! 
Some more things I have finished this month are the following:
– Character Sheets submitted
– Demo chapters 80% finished
– Finalized Gameplay Mechanics
– Brainstorm unique symbols/runes to be used in the game
Anyway, this is just a quick update. I might have more art to show after a few weeks, since I’ve finally submitted the character sheets and our artist is already working on the characters (they look amazing! I’m so excited to show you guys the character designs!) I’ll also update the UI screens as I finish them, so expect more of that soon!
That’s all for now!
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Analysis: Cupid’s Sex Scene

(Note: A few weeks ago, one of my followers on Tumblr asked me to break down my goals and motivations for Cupid’s sex scene. I plan on posting up more analyses/breakdowns like these on Patreon. So if you’re interested in this sort of stuff, let me know! There will be spoilers here, so if you aren’t done/haven’t played Cupid, skip this article.)

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Abel, Glasseye and Serious Business

My, this week whizzed by so fast! I barely noticed that it was already Thursday and time for another update. So how are you guys? Halloween is almost around the corner so I guess everyone’s busy with holiday preparations. Have an awesome time!

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Truth VN: Weekly Update # 2

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Well howdy folks!

Finished four drafts out of the nine endings so far, and I have started creating the programming branches and organizing renpy labels. The main story is quite done. We’re clocking in at 30k+ words. Just a few touch ups here and there, and it could actually be called done for a first draft!

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Truth VN: Weekly Update # 1

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Starting this week, we’ll be updating everyone on the status of the Truth’s gamedev every Wednesday or Thursday, so I hope you monitor our progress as we go through the development. The updates are not going to be too flashy in these early stages, sorry! The  writing and shaping of the story comes first right now.

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TRUTH: VN, Fervent’s New Visual Novel Project

After the long wait, Fervent is ready to announce our most recent WIP. This is two of three games that are in development right now. So there’s plenty more good stuff to come!

Without further ado, here is TRUTH: VN.
(More under the cut!)

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