(Note: A few weeks ago, one of my followers on Tumblr asked me to break down my goals and motivations for Cupid’s sex scene. I plan on posting up more analyses/breakdowns like these on Patreon. So if you’re interested in this sort of stuff, let me know! There will be spoilers here, so if you aren’t done/haven’t played Cupid, skip this article.)
Howdy folks! Big announcement before the quarter of the year is over. I created a PATREON for Fervent and my game-making endeavors!
Hi guys! Just a little heads up before January ends!
So hey! I designed some more extra characters for The Black Beast. They’re adorable and I had great fun making them. What do you think? Can you guess what they need help with?
Other than that, Marionette and I have narrowed down on the updated features we’d like to implement on the game, and revising the story to fit the changes. Things are moving forward, although progress is slow! Personal issues and money problems as usual. Can’t run away from them ehh.. Such is the fate of indie devs!
Have a fun weekend everyone! Thanks for reading this mini update : )
Holy moley… We won! What an amazing honor!
But this is just the beginning! There’s still a lot of work to do to complete this project. Early tester feedback is pointing us to the right direction:
• A more solid game mechanic
• Better conflict
• Utilizing the “Time” element better
• Performance improvements
• Better dialogue formatting for characters
If you’re interested in playtesting it, check out the demo and send us an email! Thanks to everyone who played and supported us through the jam! Everyone who participated had really great projects to show off. I’m really proud of what everyone accomplished!
Our Maximum Monster Month Jam entry is announced! More info soon!
My, this week whizzed by so fast! I barely noticed that it was already Thursday and time for another update. So how are you guys? Halloween is almost around the corner so I guess everyone’s busy with holiday preparations. Have an awesome time!
Happy Thursday everyone! Here I am back again for some weekly updates. It was a very busy week for Fervent, and I’m happy to report that we’ve got a lot done. Click more to see what we’ve accomplished this week!
Well howdy folks!
Finished four drafts out of the nine endings so far, and I have started creating the programming branches and organizing renpy labels. The main story is quite done. We’re clocking in at 30k+ words. Just a few touch ups here and there, and it could actually be called done for a first draft!