Updates on FERVENT, Ame’s health, Belfegor House… and other projects


Hello everyone! My last post was a looong time ago, and I am so dreadfully sorry for the lack of updates. I was battling some respiratory and EENT infections so I wasn’t able to work straight.

There are some serious lessons that need to be learned for Fervent. One thing is “Don’t bite off more than you could chew”. And, “Don’t release info about a game when the story is not at least 50% complete.” Both  lessons pertain to “The Belfegor House.”

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The Belfegor House – Main Character Sketches

FERVENT is hard at work developing the art assets of our newest project, “The Belfegor House”. We’re sharing with you our first concept sketches of the main characters, along with a little write-up about each of them.

Thank you for the 100+ views on our last blog post! Your support warms our heart! We’ll be making a WIP on Lemmasoft soon, as soon as we finalize the design for each character. Let us know what you think about them. Which one is your favorite?

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Cupid – Sound Design & Music list


UPDATE: Added “Bitterness” and “Night Terror” download links.

A lot of people in Tumblr have been asking about the music we used in the game. I was aware that music was a very important part of the experience, so I was careful in choosing songs that captured the mood in the story.  That said, Cupid was made on a zero budget, so it was a little bit of a challenge to find free music that people haven’t heard before. Most of them were found in Youtube, Soundcloud and good ol’ googling, and I’m quite happy that a lot of people praised the game’s sound design.

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The best lesson to take away from NaNoReno

NaNoReno just ended, so I would like to extend my warm congratulations to everyone who participated. Whether you hit that deadline or not, what matters is you powered through a whole of month thinking, breathing and focusing on your project. That’s no ordinary feat, as Focus (not talent or resources or a swanky new office), is the key to succeeding in any endeavor.

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There’s a new project brewing in Fervent

FERVENT is creating a new project!

We are looking forward to announce our development very soon. This story is going to be our first commercial release so we are putting our best foot forward. With new staff, fresh perspectives and a bigger vision, this game is going to be an upgrade in all aspects. Target release date is around late of 2016 to early 2017.

Follow our devblog and Twitter to keep track of our announcements!